Decaying Sphere(vr)

The main geometry consists of two parallel spheres, with the area around and between them along the y-axis generated using a particle GPU. These twin spheres, made up of tile particles, gain movement through the particle engine's decay parameter. This decay responds to the energy of an audio signal from a single source. There is a fixed rotational movement, and the decay rate is higher for low-frequency sound waves. A VR camera is placed at the center of one of the spheres to convey a sense of distance and wave motion. The motion aesthetic works more harmoniously with low-tempo songs.

The main geometry consists of two parallel spheres, with the area around and between them along the y-axis generated using a particle GPU. These twin spheres, made up of tile particles, gain movement through the particle engine's decay parameter. This decay responds to the energy of an audio signal from a single source. There is a fixed rotational movement, and the decay rate is higher for low-frequency sound waves. A VR camera is placed at the center of one of the spheres to convey a sense of distance and wave motion. The motion aesthetic works more harmoniously with low-tempo songs.

The main geometry consists of two parallel spheres, with the area around and between them along the y-axis generated using a particle GPU. These twin spheres, made up of tile particles, gain movement through the particle engine's decay parameter. This decay responds to the energy of an audio signal from a single source. There is a fixed rotational movement, and the decay rate is higher for low-frequency sound waves. A VR camera is placed at the center of one of the spheres to convey a sense of distance and wave motion. The motion aesthetic works more harmoniously with low-tempo songs.

The main geometry consists of two parallel spheres, with the area around and between them along the y-axis generated using a particle GPU. These twin spheres, made up of tile particles, gain movement through the particle engine's decay parameter. This decay responds to the energy of an audio signal from a single source. There is a fixed rotational movement, and the decay rate is higher for low-frequency sound waves. A VR camera is placed at the center of one of the spheres to convey a sense of distance and wave motion. The motion aesthetic works more harmoniously with low-tempo songs.

Particle GPU

Audio Reactive Op's

Structure

Sphere
Particle GPU

Hardware Req.

Nvidia RTX 4070(or higher)
Meta Quest 1(or higher)

3Gbps Type-c cable

Audio Analysis

Audio Analysis

Audio Analysis

TD Network

TD Network

TD Network

TD Tutorials

Other Works