
The main geometry consists of two parallel spheres, with the area around and between them along the y-axis generated using a particle GPU. These twin spheres, made up of tile particles, gain movement through the particle engine's decay parameter. This decay responds to the energy of an audio signal from a single source. There is a fixed rotational movement, and the decay rate is higher for low-frequency sound waves. A VR camera is placed at the center of one of the spheres to convey a sense of distance and wave motion. The motion aesthetic works more harmoniously with low-tempo songs.
Audio Reactive Op's
Particle GPU
Structure
Sphere
Particle GPU
Hardware Req.
Nvidia RTX 4070(or higher)
Meta Quest 1(or higher)
3Gbps Type-c cable

Audio Analysis

TD Network
TD Tutorials
Other Works







