By trimming a single MP3 signal, low, mid, and high frequencies are separated and transferred to three different geometry setups using CHOP to TOP. The entire signal forms a "entangled" spectrum in the center. This twist originates from the noise operator's seed. There is a treble reactivity at the corners of the cube that rotates in 3D according to the total energy and becomes more pronounced when triggered. All geometries gain movement aesthetics primarily from the song's low frequencies. The outermost ring features a final layer with a larger volume, triggered by mid frequencies.
By trimming a single MP3 signal, low, mid, and high frequencies are separated and transferred to three different geometry setups using CHOP to TOP. The entire signal forms a "entangled" spectrum in the center. This twist originates from the noise operator's seed. There is a treble reactivity at the corners of the cube that rotates in 3D according to the total energy and becomes more pronounced when triggered. All geometries gain movement aesthetics primarily from the song's low frequencies. The outermost ring features a final layer with a larger volume, triggered by mid frequencies.
Noise
CHOP to TOP
Geometry
Audio Reactive Op's
Structure
Audio
Noise
Hardware Req.2K60hz
Nvidia RTX 2060(or higher)
Audio Analysis
Audio Analysis
Audio Analysis
TD Network
TD Network
TD Network
TD Tutorials
Other Works