Entangled Spectrum

By trimming a single MP3 signal, low, mid, and high frequencies are separated and transferred to three different geometry setups using CHOP to TOP. The entire signal forms a "entangled" spectrum in the center. This twist originates from the noise operator's seed. There is a treble reactivity at the corners of the cube that rotates in 3D according to the total energy and becomes more pronounced when triggered. All geometries gain movement aesthetics primarily from the song's low frequencies. The outermost ring features a final layer with a larger volume, triggered by mid frequencies.

By trimming a single MP3 signal, low, mid, and high frequencies are separated and transferred to three different geometry setups using CHOP to TOP. The entire signal forms a "entangled" spectrum in the center. This twist originates from the noise operator's seed. There is a treble reactivity at the corners of the cube that rotates in 3D according to the total energy and becomes more pronounced when triggered. All geometries gain movement aesthetics primarily from the song's low frequencies. The outermost ring features a final layer with a larger volume, triggered by mid frequencies.

By trimming a single MP3 signal, low, mid, and high frequencies are separated and transferred to three different geometry setups using CHOP to TOP. The entire signal forms a "entangled" spectrum in the center. This twist originates from the noise operator's seed. There is a treble reactivity at the corners of the cube that rotates in 3D according to the total energy and becomes more pronounced when triggered. All geometries gain movement aesthetics primarily from the song's low frequencies. The outermost ring features a final layer with a larger volume, triggered by mid frequencies.

By trimming a single MP3 signal, low, mid, and high frequencies are separated and transferred to three different geometry setups using CHOP to TOP. The entire signal forms a "entangled" spectrum in the center. This twist originates from the noise operator's seed. There is a treble reactivity at the corners of the cube that rotates in 3D according to the total energy and becomes more pronounced when triggered. All geometries gain movement aesthetics primarily from the song's low frequencies. The outermost ring features a final layer with a larger volume, triggered by mid frequencies.

Noise
CHOP to TOP
Geometry

Audio Reactive Op's

Structure

Audio
Noise

Hardware Req.2K60hz

Nvidia RTX 2060(or higher)

Audio Analysis

Audio Analysis

Audio Analysis

TD Network

TD Network

TD Network

TD Tutorials

Other Works