RGB Delayed Flow

25 points form a line, with their movements in the x, y, and z directions being triggered by the low, mid, and high frequencies of a chosen song, respectively. An additional turbulence effect is applied to the line, with the speed of this turbulence varying based on the song's overall energy level. There is an RGB delay effect and a glow effect on the line, both triggered by different frequency ranges of the song. After each position change, the glow effect captures a high-exposure "snapshot" of the line's movement.

Audio Reactive Op's

Transform
Particle

LFO

RGB Delay

Bloom

Structure

Line
Feedback Loop

Particle

Bloom

Hardware Req.2K60hz

Nvidia RTX 1070(or higher)

Audio Analysis

Audio Analysis

TD Network

TD Network

TD Tutorials

Other Works