Tunnel(vr)

A tunnel constructed from sampled circles at a fixed value gains shape and volume through the combination of various pattern operators. Using FADR, the segmented song triggers the pivot and transform parameters of circles, squares, and hexagons added along the circular path. The presence of low-frequency signal flow alters the tunnel's volume and shape. The brightness of the wireframe texture is triggered by high frequencies. To minimize the impact of sudden direction changes in tunnel movement and to prevent tearing during transmission, the VR camera moves along the path and is locked onto a null object that is a quarter second ahead of it.

A tunnel constructed from sampled circles at a fixed value gains shape and volume through the combination of various pattern operators. Using FADR, the segmented song triggers the pivot and transform parameters of circles, squares, and hexagons added along the circular path. The presence of low-frequency signal flow alters the tunnel's volume and shape. The brightness of the wireframe texture is triggered by high frequencies. To minimize the impact of sudden direction changes in tunnel movement and to prevent tearing during transmission, the VR camera moves along the path and is locked onto a null object that is a quarter second ahead of it.

A tunnel constructed from sampled circles at a fixed value gains shape and volume through the combination of various pattern operators. Using FADR, the segmented song triggers the pivot and transform parameters of circles, squares, and hexagons added along the circular path. The presence of low-frequency signal flow alters the tunnel's volume and shape. The brightness of the wireframe texture is triggered by high frequencies. To minimize the impact of sudden direction changes in tunnel movement and to prevent tearing during transmission, the VR camera moves along the path and is locked onto a null object that is a quarter second ahead of it.

A tunnel constructed from sampled circles at a fixed value gains shape and volume through the combination of various pattern operators. Using FADR, the segmented song triggers the pivot and transform parameters of circles, squares, and hexagons added along the circular path. The presence of low-frequency signal flow alters the tunnel's volume and shape. The brightness of the wireframe texture is triggered by high frequencies. To minimize the impact of sudden direction changes in tunnel movement and to prevent tearing during transmission, the VR camera moves along the path and is locked onto a null object that is a quarter second ahead of it.

Geometry
Math
Wireframe
Transform

Audio Reactive Op's

Structure

Pattern Merge
Instancing
Basic Shapes

Hardware Req.

Nvidia RTX 4070(or higher)
Meta Quest 1(or higher)

3Gbps Type-c cable

Audio Analysis

Audio Analysis

Audio Analysis

TD Network

TD Network

TD Network

TD Tutorials

Other Works