Particle Surface(vr)

A square surface with dimensions 1000x1000, composed of a constant value, is used as the position values for particles in a feedback loop that continuously generates transition values from a gradient placed at a 90-degree angle. The particles, generated over time by merging two different noise operators, create a dynamic flow based on the parameters of these noise operators. Point Transform and Threshold operators are used to manipulate audio reactivity values. A VR camera is placed at the center of the visual, and a bright, circular radial gradient is added to make the positions of the points easy to track.

Audio Reactive Op's

Noise
Point Transform

Threshold

Structure

Constant Res.
Feedback Loop

Noise

Point Sprite

Ramp

Hardware Req.

Nvidia RTX 4070(or higher)
Meta Quest 1(or higher)

3Gbps Type-c cable

Audio Analysis

Audio Analysis

TD Network

TD Network

TD Tutorials